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	Comments on: Flash-to-HTML5: A must-have!	</title>
	<atom:link href="https://www.timo-ernst.net/blog/2010/04/12/flash-to-html5-a-must-have/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.timo-ernst.net/blog/2010/04/12/flash-to-html5-a-must-have/</link>
	<description>Developer • YouTuber • Blogger</description>
	<lastBuildDate>Thu, 29 Apr 2010 10:08:03 +0000</lastBuildDate>
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		<title>
		By: Timo		</title>
		<link>https://www.timo-ernst.net/blog/2010/04/12/flash-to-html5-a-must-have/#comment-10591</link>

		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 10:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.timo-ernst.net/?p=2119#comment-10591</guid>

					<description><![CDATA[I can partially understand Apple and their intentions. They want all the apps in the app store being based on one consistant platform using Objective C and the XCode tools.

This has three benefits:

1. Whenever Apples makes changes to the iPhone OS, developers won&#039;t have to wait for third-party companys (like Adobe) to update the SDK&#039;s.

2. Only &quot;real&quot; software engineers are able to code in Objective C. No Flash-Designer, who is only able to use Flash Prof. CSx, can bring crappy, bad coded apps to the iPhone/iPad.

3. All apps have the same look and feel regarding UI. This prevents Flash designers from creating their own UI looks, which might confuse the user.

My understanding of being able to deploy Flash applications to the iPhone OS is different though. I don&#039;t see Flash and Objective-C apps as competitors. Flash-based apps could never be that smooth as native iPhone apps are, BUT Flash can be a great platform for creating multi-platform games for mobile devices, since the development of mobile games in XCode is a real pain in the a**.

Although all of the above statements are definitely not wrong, I wouldn&#039;t really agree.
&quot;Openess&quot; is vital for all kind of operating systems.
A Windows OS, which only allows .NET-applications would&#039;ve never become what it is now.
A MacOS without the Java Virtual Machine would be ridiculous.

Conclusion:
- In my opinion, Apple should ship iPhone and iPad WITHOUT a pre-installed Flash Player, BUT give the users the ability to install it, if they want to.
- Multi-platform technologies to create apps for the iPhoneOS should be allowed.]]></description>
			<content:encoded><![CDATA[<p>I can partially understand Apple and their intentions. They want all the apps in the app store being based on one consistant platform using Objective C and the XCode tools.</p>
<p>This has three benefits:</p>
<p>1. Whenever Apples makes changes to the iPhone OS, developers won&#8217;t have to wait for third-party companys (like Adobe) to update the SDK&#8217;s.</p>
<p>2. Only &#8220;real&#8221; software engineers are able to code in Objective C. No Flash-Designer, who is only able to use Flash Prof. CSx, can bring crappy, bad coded apps to the iPhone/iPad.</p>
<p>3. All apps have the same look and feel regarding UI. This prevents Flash designers from creating their own UI looks, which might confuse the user.</p>
<p>My understanding of being able to deploy Flash applications to the iPhone OS is different though. I don&#8217;t see Flash and Objective-C apps as competitors. Flash-based apps could never be that smooth as native iPhone apps are, BUT Flash can be a great platform for creating multi-platform games for mobile devices, since the development of mobile games in XCode is a real pain in the a**.</p>
<p>Although all of the above statements are definitely not wrong, I wouldn&#8217;t really agree.<br />
&#8220;Openess&#8221; is vital for all kind of operating systems.<br />
A Windows OS, which only allows .NET-applications would&#8217;ve never become what it is now.<br />
A MacOS without the Java Virtual Machine would be ridiculous.</p>
<p>Conclusion:<br />
&#8211; In my opinion, Apple should ship iPhone and iPad WITHOUT a pre-installed Flash Player, BUT give the users the ability to install it, if they want to.<br />
&#8211; Multi-platform technologies to create apps for the iPhoneOS should be allowed.</p>
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		<title>
		By: daniel		</title>
		<link>https://www.timo-ernst.net/blog/2010/04/12/flash-to-html5-a-must-have/#comment-10589</link>

		<dc:creator><![CDATA[daniel]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 22:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.timo-ernst.net/?p=2119#comment-10589</guid>

					<description><![CDATA[Steve is a prick. As a developer who uses many technologies, I deserve the freedom to choose whatever technology and language I wish to build applications in. I understand Apple does not ship plugins on their mobile browser platforms... but why not cross-compile? I want to be able to maintain a single codebase and deploy my app across as many platforms as possible with the least amount of effort.

Bottom line, its unethical to force developers to use one language or another.]]></description>
			<content:encoded><![CDATA[<p>Steve is a prick. As a developer who uses many technologies, I deserve the freedom to choose whatever technology and language I wish to build applications in. I understand Apple does not ship plugins on their mobile browser platforms&#8230; but why not cross-compile? I want to be able to maintain a single codebase and deploy my app across as many platforms as possible with the least amount of effort.</p>
<p>Bottom line, its unethical to force developers to use one language or another.</p>
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